31 research outputs found

    Self organization in a minority game: the role of memory and a probabilistic approach

    Full text link
    A minority game whose strategies are given by probabilities p, is replaced by a 'simplified' version that makes no use of memories at all. Numerical results show that the corresponding distribution functions are indistinguishable. A related approach, using a random walk formulation, allows us to identify the origin of correlations and self organization in the model, and to understand their disappearence for a different strategy's update rule, as pointed out in a previous workComment: 9 pages and 4 figure

    Self-organization, resources and strategies in a minority game

    Full text link
    We find that the existence of self-organization of the members of a recently proposed minority game, depends on the type of update rules used. The resulting resource distribution is studied in some detail, and a related strategy scheme is considered, as a tool to improve the understanding of the modelComment: 4 pages (barely), 3 figure

    Comment on "Self segregation versus clustering in the Evolutionary Minority Game"

    Full text link
    This is a comment on a paper by S. Hod and E. Nakar, published in Phys. Rev. Lett. 88, 238702 (2002)Comment: 1 page (PRL-like), 1 Figure. Some changes in the text. Accepted for publication in Phys.Rev. Let

    Quenching and Annealing in the Minority Game

    Full text link
    We report the occurrence of quenching and annealing in a version of the Minority Game (MG) in which the winning option is to join a given fraction of the population that is a free, external parameter. We compare this to the different dynamics of the Bar Attendance Model (BAM) where the updating of the attendance strategy makes use of all available information about the system and quenching does not occur. We provide an annealing schedule by which the quenched configuration of the MG reaches equilibrium and coincides with the one obtained with the BAMComment: 8 pages, 4 figure

    The Minority Game with interactions

    Full text link
    We partially modify the rules of the Minority Game (MG) by introducing some degree of local information in the game, which is only available for some agents, called the interacting agents. Our work shows that, for small values of the new parameter of the model (the fraction of interacting agents), there is an improvement of the use of the resources with respect to the MG, while as this number grows the response of the system changes, and ends up behaving worst than the usual MG.Comment: 9 pages, 4 figures; typoos corrected; references upadted; Physica A -like LaTe
    corecore